Soon after, the old woman thanks Seth by allowing him to borrow her boat and acquire a mysterious item. Seth used his gained power to defeat Selene and Dag, obtaining their asterisks while Sir Sloan recognizes the youth as a Hero of Light. When the rescue mission goes array, Seth suddenly finds himself chosen by the Wind Crystal and recognizes it as the one who saved him while learning that someone tried to kill him. Explaining he is to give the sellswords the Wind Crystal for Gloria’s safety, he reluctantly accepts the group’s help as they reach the Outlaws Hideout to make the trade. The three return to Halcyonia and learn that Sir Sloan was attacked by mercenaries Selene and Dag, who Gloria surrendered herself to save her companion and a boy they took hostage. While visiting the beach where he was found to remember what occurred, he protects an old woman from Goblins when he receives aid from Elvis and Adelle while the two were searching for asterisks. He was brought there by princess Gloria of the ruined nation of Musa and her royal man-at-arms Sir Sloan. Drowning after his ship sank, Seth is stirred back to life by a Voice who guides him back to the surface towards Excillant.Īfter washing onto shore, Seth awakens to find himself in Halcyonia. Three years prior, the kingdom of Musa fell against the Holograd Empire with three of the Crystals stolen during the chaos as the surviving member of the royal family Gloria seeks to regain the missing Crystal to prevent a calamity from befalling the land of Excillant. Night’s Nexus, an eldritch horror sealed away by the previous Heroes of Lights who is an avaricious collector of knowledge whose goal is to both destroy and become "everything".Edna, Adelle’s estranged sister and Adam’s benefactor who provides the Holograders and other parties with Asterisks to sow chaos across Excillant for her own agenda to break the seal on the Night’s Nexus.Adam, the possessor of the Hellblade Asterisk and leader of the Holograd Empire who seeks the conquer the world with force.Adelle, a skilled mercenary who accompanies Elvis on his quest for the Asterisks in hopes of finding her sister.
He joins Gloria’s quest while on his own to collect the other Asterisks to decipher the secrets of a book he inherited from his mentor Emma.
The characters now also have the choice to walk or run in their adventure, and can look for hidden items by using a weapon to cut grass and bushes down.Īlong with your main mission side quests are also available. However, if you are a higher level the enemies will panic and try to run away from you. If you are a weaker or similar level to the enemy, they will charge at you to engage in battle. Depending on your characters' levels monsters will do one of two things upon noticing your party. Now the enemies are visible so the character can choose to fight or run away from a potential battle. Random encounters with enemies in game have also been altered. This game now has the player give each character orders only when it is their turn. Originally players would give all their party members fighting or defending orders and then after pressing GO, the turn would commence. The demo also boasted a new turn based style of fighting that differed from the previous two games. In the demo only five jobs (freelancer, white mage, black mage, vanguard, monk and thief) were playable with a level cap of seven for mastery. Asterisks are still used as the catalyst for changing jobs. Like its predecessors, Bravely Default II utilizes the job system. 3.3 Chapter 2: In the Garden of Magic and Madness.